![]() ![]() Quick answer, as these have come up several times in the thread.Ĥ) That's not clear, but isn't technically part of the item crafting rules.ĥ) No official rule for this, but I'd let him (I recall we had a discussion about that back at Wizards for 3E, and Jonathan felt it wasn't a problem). (5) Even trickier: could a multiclass Wiz/Sorc (say 5 & 5) transcribe their spells known into their spellbook? (4) Here's another variation: Could a sorc (or any other arcane class) teach a wizard a spell to put in his spellbook directly? Or would they be forced to go through the scroll creation route? (3) Would there possibly be a question of divine vs arcane getting in the way (such as wizard with scribe scroll and cleric with flame strike)? (2) The same thing would apply towards any other combination of classes where 1 character has the creation feat and another (or multiples) have the spells (1) Does the *crafter* (the person with the feat) personally have to have the spell? Examples: Can a Sorcerer (with the spell) and Wizard (with the feat) team up to create a scroll of one of the Sorc's spells known? a constant debate I've seen here on the boards and around my own gaming table (with 2 DMs we have 2 different house rules). I disagree, do you know what the market is for that? Just because it is not accessible to some people but is accessible to others should not lessen the chances of finding it but heighten it! Summoners and paladins are unique in their ability to craft these things so any smart person would flood the market with those things and make a quick buck. The summoner should really be modified to have 9th level spell casting progression. Thus, it would be extremely unlikely to see this available on the market.īy the same token, I don't allow the general existence of items based on the summoner spell list because it gets several spells at lower levels than wizards do. It would not be available for sale on the general market, as the likelihood of having a level 13 oath against fiends paladin with craft wands feat should be incredibly small. If I were your GM you would need to be the paladin and have the feat craft wand. (That is, that spell slot is expended from the caster's currently prepared spells, just as if it had been cast.)Ĭrafting a wand requires 1 day per each 1,000 gp of the base price.īut they should only be craftable by paladins with the craft wand feat. The act of working on the wand triggers the prepared spell, making it unavailable for casting during each day devoted to the wand's creation. A focus used in creating a wand can be reused. Material components are consumed when work begins, but focuses are not. ![]() Fifty of each needed material component are required (one for each charge). The creator must have prepared the spell to be stored (or must know the spell, in the case of a sorcerer or bard) and must provide any focuses the spell requires. Wands are always fully charged (50 charges) when created. The cost for the materials is subsumed in the cost for creating the wand: 375 gp × the level of the spell × the level of the caster. ![]() To create a magic wand, a character needs a small supply of materials, the most obvious being a baton or the pieces of the wand to be assembled.
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